Room 12 has been learning these skills using Scratch Junior and Scratch. The basics of coding are taught by teaching and practising moving objects using directional language first on paper then using the apps.
One activity was learning how to move the spaceship on a paper grid using the coding directions: go, forward, left, right and stop. Students used this knowledge to navigate a spaceship icon from a past item to a present item. For example, using the directions from an old fashion bike to a modern day bike. Students had to check their instructions for ‘bugs.’ This action is called debugging.
Students working out the directions to use on the paper grid.
Once coding is mastered on paper, practise is needed using the apps and programmes. Year 2 students used iPads with the Scratch Junior application. The Year 3 students used Chromebooks loaded with the Scratch application.
By doing the manual version first it allowed the students to recreate the directional movements using the various digital technology apps.
To advance coding skills students add more images and sound effects to tell a story.
As the aim of the learning process was use coding to tell a story students used ‘The Creation Story - Papatūanuku the land - Te Ara,’ a Māori legend as their motivation.
The students created the part of the story where the brothers pushed the Gods apart. Success in coding was shown when the coded stories included, characters, movement, and using sound and speech.
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